Comments

Log in with itch.io to leave a comment.

(1 edit)

+ Simple and fun gameplay

+ Random map generation that actually works

+ Complex, yet intuitive upgrade and tutorial system

~ Individual upgrades could use a bit more explanation of them

~ Enemies shoot right the moment they appear, which makes it harder to react accordingly

- Enemies sometimes shoot through walls

+ dobrý potenciál,

+ slylizace

+ různé tvary místností

- divná smrt / seknutí

- pohyb je takový strnulý, chtělo by to plynulejší

- zobrazení (nějak) životy a nabité zbraně

- chtělo by to animaci/lepší obrázek hlavního bodu (sebe nebo tak nějak)

- vizuálně odlišitelné místnosti / prázdné

- chybí popisek ovládání

- střílení přes stěnu (asi)

= nedohrál jsem to

= i přes vyjmenování problému mě to bavilo

15/05/2025 12:59:27

   * pěkné mapy

   * pěkné na pohled

   * obtížné (ale asi se na to dá zvyknout)

   * hodil by se ukazatel zdraví

   * nějaké výsledné skóre? Aby se měl hráč z čeho radovat?

15/05/2025 13:05:05

12:39 begin

12:39 neither the enemies nor the player have health bars, making it difficult to plan the moves or know what's about to happen

12:40 the delay between player shots is INCREDIBLY long, especially compared to the bullet hell of the enemies

12:41 i think i figured out a strategy, the most important thing seems to be to dodge as much as possible, but the slow shooting speed is very frustrating

12:42 yea a big enemy just shot like five bullets in one second into me and i couldn't even dodge. This game is VERY hard. But otherwise it's very nice! with some juicier movement and much faster shooting speed, it would be even more enjoyable imo.

12:44 enemies begin shooting the frame they spawn, not giving the player any time to realise they have spawned.

12:45 end

By the way, I loved your devlogs!

    - great game - but I suck at it the same as Enter the Gungeon

    - first few encounters are very hard, the included dash makes it doable - great addition

    - it needs tweening and some visual feedback for the player, once that gets added I think the game will be truly great!

Zajimavý nápad na vylepšování věci v inventáři. Hezké sprity bludiště a nepřátel. Libí se mi také proc gen bludiště.

Bylo by dobré přidat nějaký ukazatel životů, protože takhle vůbec nevím kolik jich mám a kdy umřu.
Určitě dobrý potenciál po úpravách UI a přidání nových upgradů.

* playtime: 10 mins

* great design, needs sountrack

* inventory features are cool, you need to think!

* enemies sometimes gets stuck, but it still feels great

* snipers can shoot trough wall, don't know why

* needs polishing, gui, start, end screen, ... 

Nice dungeon crawler — the foundation is solid, and there's definitely a lot of potential here.

That said, there are a few things I feel could be improved (which the creator is probably already aware of). For example, the bullet graphics could use more polish, and some kind of hit effect would go a long way in making combat feel more responsive. I also couldn’t see any health indicators — either for the player or for enemies — which made it hard to track progress during fights. It would be great to have some feedback on how much damage each enemy can take.

I noticed the items bought in the shop do affect gameplay, which is great, but it would be helpful to have a UI panel showing active effects or upgrades.

One mechanic I’m unsure about is the dash — I could spam it quite a lot, and I’m not sure if that’s intended or a balance issue.

Lastly, if the dungeon is procedurally generated (which it feels like), that’s a really nice touch and adds replayability.

Overall, a great start with a lot of potential for expansion!