12:39 neither the enemies nor the player have health bars, making it difficult to plan the moves or know what's about to happen
12:40 the delay between player shots is INCREDIBLY long, especially compared to the bullet hell of the enemies
12:41 i think i figured out a strategy, the most important thing seems to be to dodge as much as possible, but the slow shooting speed is very frustrating
12:42 yea a big enemy just shot like five bullets in one second into me and i couldn't even dodge. This game is VERY hard. But otherwise it's very nice! with some juicier movement and much faster shooting speed, it would be even more enjoyable imo.
12:44 enemies begin shooting the frame they spawn, not giving the player any time to realise they have spawned.
Zajimavý nápad na vylepšování věci v inventáři. Hezké sprity bludiště a nepřátel. Libí se mi také proc gen bludiště.
Bylo by dobré přidat nějaký ukazatel životů, protože takhle vůbec nevím kolik jich mám a kdy umřu. Určitě dobrý potenciál po úpravách UI a přidání nových upgradů.
Nice dungeon crawler — the foundation is solid, and there's definitely a lot of potential here.
That said, there are a few things I feel could be improved (which the creator is probably already aware of). For example, the bullet graphics could use more polish, and some kind of hit effect would go a long way in making combat feel more responsive. I also couldn’t see any health indicators — either for the player or for enemies — which made it hard to track progress during fights. It would be great to have some feedback on how much damage each enemy can take.
I noticed the items bought in the shop do affect gameplay, which is great, but it would be helpful to have a UI panel showing active effects or upgrades.
One mechanic I’m unsure about is the dash — I could spam it quite a lot, and I’m not sure if that’s intended or a balance issue.
Lastly, if the dungeon is procedurally generated (which it feels like), that’s a really nice touch and adds replayability.
Overall, a great start with a lot of potential for expansion!
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+ Simple and fun gameplay
+ Random map generation that actually works
+ Complex, yet intuitive upgrade and tutorial system
~ Individual upgrades could use a bit more explanation of them
~ Enemies shoot right the moment they appear, which makes it harder to react accordingly
- Enemies sometimes shoot through walls
+ dobrý potenciál,
+ slylizace
+ různé tvary místností
- divná smrt / seknutí
- pohyb je takový strnulý, chtělo by to plynulejší
- zobrazení (nějak) životy a nabité zbraně
- chtělo by to animaci/lepší obrázek hlavního bodu (sebe nebo tak nějak)
- vizuálně odlišitelné místnosti / prázdné
- chybí popisek ovládání
- střílení přes stěnu (asi)
= nedohrál jsem to
= i přes vyjmenování problému mě to bavilo
15/05/2025 12:59:27
* pěkné mapy
* pěkné na pohled
* obtížné (ale asi se na to dá zvyknout)
* hodil by se ukazatel zdraví
* nějaké výsledné skóre? Aby se měl hráč z čeho radovat?
15/05/2025 13:05:05
12:39 begin
12:39 neither the enemies nor the player have health bars, making it difficult to plan the moves or know what's about to happen
12:40 the delay between player shots is INCREDIBLY long, especially compared to the bullet hell of the enemies
12:41 i think i figured out a strategy, the most important thing seems to be to dodge as much as possible, but the slow shooting speed is very frustrating
12:42 yea a big enemy just shot like five bullets in one second into me and i couldn't even dodge. This game is VERY hard. But otherwise it's very nice! with some juicier movement and much faster shooting speed, it would be even more enjoyable imo.
12:44 enemies begin shooting the frame they spawn, not giving the player any time to realise they have spawned.
12:45 end
By the way, I loved your devlogs!
- great game - but I suck at it the same as Enter the Gungeon
- first few encounters are very hard, the included dash makes it doable - great addition
- it needs tweening and some visual feedback for the player, once that gets added I think the game will be truly great!
Zajimavý nápad na vylepšování věci v inventáři. Hezké sprity bludiště a nepřátel. Libí se mi také proc gen bludiště.
Bylo by dobré přidat nějaký ukazatel životů, protože takhle vůbec nevím kolik jich mám a kdy umřu.
Určitě dobrý potenciál po úpravách UI a přidání nových upgradů.
* playtime: 10 mins
* great design, needs sountrack
* inventory features are cool, you need to think!
* enemies sometimes gets stuck, but it still feels great
* snipers can shoot trough wall, don't know why
* needs polishing, gui, start, end screen, ...
Nice dungeon crawler — the foundation is solid, and there's definitely a lot of potential here.
That said, there are a few things I feel could be improved (which the creator is probably already aware of). For example, the bullet graphics could use more polish, and some kind of hit effect would go a long way in making combat feel more responsive. I also couldn’t see any health indicators — either for the player or for enemies — which made it hard to track progress during fights. It would be great to have some feedback on how much damage each enemy can take.
I noticed the items bought in the shop do affect gameplay, which is great, but it would be helpful to have a UI panel showing active effects or upgrades.
One mechanic I’m unsure about is the dash — I could spam it quite a lot, and I’m not sure if that’s intended or a balance issue.
Lastly, if the dungeon is procedurally generated (which it feels like), that’s a really nice touch and adds replayability.
Overall, a great start with a lot of potential for expansion!