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Devlog

  • Orbituary
    May 17, 2025 by feazeyu
    This is the last time you'll hear from me my dear reader. I apologize. Let this devlog serve as my obituary. I have taken your feedback into account, and made according changes. - Cooldown between sho... Continue reading
  • Devlog 4
    May 14, 2025 by feazeyu
    Welcome, to the week of content! This week will be focused on adding more stuff - Items, Enemies and Rooms. First of all, I'll begin with items 10/05/2025 Today was rough, my projectile system is not... Continue reading
  • Devlog 3
    May 09, 2025 by feazeyu
    02/05/2025 Welcome, to Devlog 3 - Train edition. Today's coding session is brought to you by the department that governs the bachelors' final english exam, and the need to have the physical certificat... Continue reading
  • Devlog 2
    May 01, 2025 by feazeyu
    25/04/2025 I hate tilemaps I hate tilemaps I hate tilemaps Just joking, they're pretty great. I wanted to get started on the dungeon generation, so I needed to import a tilemap. That I did, but it too... Continue reading
  • Devlog 1
    April 24, 2025 by feazeyu
    24/04/2025 Spent about 1:30 in the class today figuring the general idea of the game Then spent about 1hr at home setting up gitlab, the itch page and the begginings of character movement... Continue reading
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Updated 14 days ago