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Devlog
Orbituary
May 17, 2025
by
feazeyu
This is the last time you'll hear from me my dear reader. I apologize. Let this devlog serve as my obituary. I have taken your feedback into account, and made according changes. - Cooldown between sho...
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Devlog 4
May 14, 2025
by
feazeyu
Welcome, to the week of content! This week will be focused on adding more stuff - Items, Enemies and Rooms. First of all, I'll begin with items 10/05/2025 Today was rough, my projectile system is not...
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Devlog 3
May 09, 2025
by
feazeyu
02/05/2025 Welcome, to Devlog 3 - Train edition. Today's coding session is brought to you by the department that governs the bachelors' final english exam, and the need to have the physical certificat...
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Devlog 2
May 01, 2025
by
feazeyu
25/04/2025 I hate tilemaps I hate tilemaps I hate tilemaps Just joking, they're pretty great. I wanted to get started on the dungeon generation, so I needed to import a tilemap. That I did, but it too...
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Devlog 1
April 24, 2025
by
feazeyu
24/04/2025 Spent about 1:30 in the class today figuring the general idea of the game Then spent about 1hr at home setting up gitlab, the itch page and the begginings of character movement...
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