Devlog 4


Welcome, to the week of content! This week will be focused on adding more stuff - Items, Enemies and Rooms.
First of all, I'll begin with items
10/05/2025
Today was rough, my projectile system is not as versatile as I thought, so I've added only about 7/8 items, due to debugging issues that took me like 3 hours to fix, 4 more with implementing stuff and Unity just gave out, just like I did.

11/05/2025
Alright, today I've ensured that you cannot leave a room as long as enemies are alive in it, and added a few more rooms. All in all, it took me about 3 hours of work to add the system and a few more rooms.

13/05/2025
Yesterday didn't work out, due to other subjects.
But today, In about 1:30 hours so far I've added 3 more enemy types!

Did some more work, added another enemy type and made them actually spawn.

You might ask, "why is this devlog so short?" or "where are the nice gifs?" and many more questions regarding the quality of this post. To you my dear reader I say, fret not. For a playable demo that's broken and unpolished has been released alongside this post, so you can see the stuff for yourself!

Files

Build-1.0.0.zip 10 MB
21 days ago

Get Project C

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